

Pack flanking can take finagling to get working, since it requires combat expertise and 13 int (and doesn't benefit from dirty finding, which would otherwise waive those requirements that hurts on a wis casting class).Builds around pack flanking there is no getting around.Yeah- I had similar thoughts on animal companion selection when you are flank focused.īecause the companion will often spend its time moving to flank position, it might be better to have one solid hit. You need feat take take time to get a lot of aoos out for tripping and grapples don't really ever give aoos. They make thing easier to hit and make you harder to hit. They are both good but not for the reason you state. A long with menacing.Ĭonsider how to actually get aoo out of trips and grabs. Fortuitious weapon enhancments could be included. Remember the feats work both way the more the animal companion hits the more it crits it gets the more attack you take.Ĭonsider recommending and ioun stone (1500gp) and a fauchard. More attacks are still better than one for an animal companion because you still have full to full attack and 3 attacks are 3x more likely to crit 5 are better still. You have more chances at crits but you trading real damge now for possible damage later that requires you to confirm Twf with no Dex to damage is not optimal. Improved outflank is worth writing about. You need gang up, pack flanking something pair oppertunist requires you to be adjecent.
